Species: Magnezone
Name: Magna
Gender: Genderless Obtained: PokéMart Battles: 14 Contests: 17 National Park Runs: 0 Dungeons: 0 |
Experience: 61 | Skill Points: 32
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Abilities:
Magnet Pull
Prevents Steel-types from switching out Sturdy
Immune to OHKO moves. Lives with 1 HP if it would be KO'd from full health. Hidden Ability: Analytic Raises the power of moves by 30% when moving after the target Magnet Pull
Prevents Steel-types from escaping Sturdy
Immune to OHKO moves. Lives with 1 HP if it would be KO'd from full health. Hidden Ability: Analityc Tends to let the foe attack first so it can plan its own attacks more efficiently |
Ribbons (6)
(24) Level Up: Barrier, Discharge, Electric Terrain, Electro Ball, Flash Cannon, Gyro Ball, Light Screen, Lock-On, Magnet Bomb, Magnet Rise, Magnetic Flux, Metal Sound, Mirror Coat, Mirror Shot, Screech, Sonic Boom, Spark, Supersonic, Swift, Tackle, Thunder Shock, Thunder Wave, Tri Attack, Zap Cannon
(23) TMs: Agility, Body Press, Charge Beam, Curse, Double-Edge, Electroweb, Explosion, Gravity, Iron Defense, Mimic, Natural Gift, Psych Up, Rain Dance, Recycle, Reflect, Refresh, Signal Beam, Steel Beam, Steel Roller, Sunny Day, Thunder, Volt Switch, Wild Charge
(15) HMs: Confide, Double Team, Endure, Façade, Frustration, Hidden Power (Ice), Protect, Rest, Return, Secret Power, Sleep Talk, Snore, Substitute, Swagger, Toxic
National Park details
Nature: Serious
One of Rick's earlier pokémon, Magna is also one of Rick's most aggressive ones. Although this aggressiveness is mostly just motivated by a higly territorial demeanor, as it will act friendly - or at least neutral - towards anyone when ordered so by its trainer. Magna keeps on a constant sentry duty, higly alert and vigilant to its surroundings and threatening an attack if an unfamiliar human or pokémon gets spotted and doesn't back away. It will quickly alert its trainer and partner pokémon of any presense, but it usually won't take initiative to attack without prior order. When it gets into full attack mode, however, Magna will actively chase and attack the target, and will only cease its attack at Rick's order or once its target being neutralized - whichever comes first.
For RP purposes, Magna is regarded as a male.
For RP purposes, Magna is regarded as a male.
Magna has a pretty straight "aim and shoot" style of combat, and has a vast array of long ranged weapons at its disposal to keep its targets at a distance. Having a body almost completely made of steel also makes him higly resilient to attacks, which is further complemented by a pletora of protective shields and its ability to harden its body even more. Magna moves slowly most of the time, waiting for its opponents to make their moves and always studying them to plan its own attacks more efficiently, but it is also capable of flying at higher speeds when needed. However, fast moving targets can prove to be difficult for Magna to deal with, as it will usually require the target to be locked on before shooting and more time to calc their trajectory in order to land its projectiles.
The following are the moves used the most in the National Park. These serve as guidelines for how they're normally performed by this pokémon. Depending on the situation, they may be used in other different ways.
Information to be added soon...