Species: Zebstrika
Name: Zenith
Gender: Male Obtained: Contest Carnival Battles: 2 Contests: 4 National Park Runs: 0 Dungeons: 0 |
Experience: 26 | Skill Points: 20
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Abilities:
Lightning Rod
Immunity to Electric. Draws Electric-type moves and raises Special Attack by 1 Stage when hit by one. Motor Drive
Immunity to Electric. Raises Speed by 1 Stage when hit by one Hidden Ability: Sap Sipper Immunity to Grass. Raises Attack by 1 Stage when hit by one Lightning Rod
Draws electricity towards it and raises Special Attack when doing so. Motor Drive
Becomes after after absorbing electricity Hidden Ability: Sap Sipper Immune to Grass-type moves and raises Attack when hit by one |
Ribbons (1)
(14) Level Up: Agility, Charge, Discharge, Flame Charge, Ion Deluge, Pursuit, Quick Attack, Shock Wave, Spark, Stomp, Tail Whip, Thrash, Thunder Wave, Wild Charge
(15) TMs: Bounce, Charge Beam, Double-Edge, Hyper Beam, Light Screen, Low Kick, Magnet Rise, Me First, Overheat, Rage, Rain Dance, Signal Beam, Snatch, Thunder, Volt Switch
(16) HMs: Attract, Confide, Double Team, Endure, Façade, Frustration, Hidden Power (Grass), Protect, Rest, Return, Secret Power, Sleep Talk, Snore, Substitute, Swagger, Toxic
National Park details
Nature: Rash
Information to be added soon...
Information to be added soon...
The following are the moves used the most in the National Park. These serve as guidelines for how they're normally performed by this pokémon. Depending on the situation, they may be used in other different ways.
Information to be added soon...