Species: Lapras
Name: Cyana
Gender: Female Obtained: Trade Battles: 0 Contests: 0 National Park Runs: 0 Dungeons: 0 |
Experience: 1 | Skill Points: 1
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Abilities:
Shell Armor
Prevents Critical Hits Water Absorb
Grants immunity to Water and restores 25% HP when hit by one. Hidden Ability: Hydration Heals Status conditions at the end of each turn during Rain Shell Armor
The shell reduces incoming damage and has no weak spots Water Absorb
Absorbs water and restores HP when triggered Hidden Ability: Hydration Heals Status conditions when it's raining |
Ribbons (0)
Moves (34/102)
(16) Level Up: Body Slam, Brine, Confuse Ray, Growl, Hydro Pump, Ice Beam, Ice Shard, Life Dew, Mist, Perish Song, Rain Dance, Safeguard, Sheer Cold, Sing, Water Gun, Water Pulse
(0) TMs: «None»
(18) HMs: Attract, Confide, Double Team, Endure, Facade, Frustration, Hidden Power, Protect, Rest, Return, Secret Power, Sleep Talk, Snore, Strength, Substitute, Swagger, Toxic, Whirlpool
National Park details
Nature: Calm
To be added...
Information to be added soon...
The following are the moves used the most in the National Park. These serve as guidelines for how they're normally performed by this pokémon. Depending on the situation, they may be used in other different ways.
Baton Pass: Zephir is surrounded by an aura and passes any changes to the pokémon he touches.
Bullet Seed: Shoots multiple seeds from his mouth at the target.
Double-Edge: Charges at the opponent at high speed. Zephir ends up getting hurt on the impact.
Grass Knot: Zephir is surrounded by a green aura and vines start growing out of the ground, which try to snare the target. He can also knot two pieces of grass together for a more stealthy trap.
Grass Whistle: The bulb on Zephir's chest grows closer to his mouth and he blows it. The sound makes the pokémon who hears it fall asleep, but some may resist it.
Growth: Zephir's body starts glowing and he increases in size.
Heal Bell: The bulb on Zephir's chest grows closer to his mouth and he blows it. The sound soothes those who hear it, as well as curing ailments and small wounds.
Helping Hand: Zephir is surrounded by an aura, which is passed to another pokémon he touches. The recipient will have its next attack's power increased.
Iron Tail: Zephir's tail glows and turns into iron. He then slams the target with it. It can also be used to block attacks.
Leaf Blade: The leaf on Zephir's head glows green and forms into a long blade, which he uses to slash the opponent, or to deflect some projectiles. He can also use the tail instead, or both.
Magical Leaf: Creates and shoots colorful leaves that can be controled at will. He can turn Razor Leaves into Magical Leaves.
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Vertical Divider
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Protect: Creates a force field around him. Against weaker attacks, he might just block it with the tail.
Quick Attack: Tackles the opponent with a quick burst of speed.
Razor Leaf: Zephir swings the leaf on his head and shoots razor-sharp leaves at the target.
Reflect: Zephir becomes surrounded by an aura and creates a barrier in front of him.
Refresh: Zephir starts glowing and cures itself from poisoning, burns and paralysis.
Sand-Attack: Zephir swipes his tail, shoving dirt at the opponent. Only works in certain terrains and when the opponent is at a short range.
Substitute: Creates a clone of itself with leaves.
Sunny Day: Zephir starts glowing and intensifies the sunlight.
Swords Dance: Zephir's tail and the leaf on his head glow and form into blades. He then swings them, increasing their size.
Synthesis: Recovers from injuries by gathering the sunlight. It is less effective if the sky is cloudy or where there's no sunlight.
Wish: Zephir closes his eyes and becomes surrounded by a sparkling aura. A few moments later, a teammate will be surrounded by the same aura and healed from injuries.
Worry Seed: Fires a seed from the bulb on his chest which prevents the target from sleeping.
X-Scissor: Zephir's tail and the leaf on his head glow purple and he slashes the opponent with them in an X like pattern.
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